Sega CD

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It’s quite common to find a game with a leitmotif.  You tend to have a tune for villains, a tune for the heroes, etc.  Technically, a leitmotif is really a part of a song that represents a mood / character / etc.  However, people commonly use it to refer to common tracks  or songs.  For me, a leitmotif using a song tends to become annoying as the game goes on.  Let me try to explain with a game that doesn’t annoy, and one that does.

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