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I decided to move this to a separate post, partially because this is a mess of “this little thing is weird and uncomfortable” adding up to “well, this is unpleasant.”

You see, Wizardry VI has the option to have your characters not be white.  In 1990, in a D&D style game, that’s pretty impressive.  Off the top of my head, I can’t think of any Western RPG that let you do that.  Japanese RPGs, mind you, weren’t and aren’t much better in that respect.  But, I should give credit to the game for allowing you to have a mix of male and female characters, and for a range of skin tones (taking into account the limitations of EGA graphics.)

However, one of the factions in the game is the Amazulu tribe.  They are depicted as a group of women wielding cliche Zulu shields, topless, a green bikini bottom, and some fringed leg bangles.  For a taste in the nudity and a picture of one of them, here’s a link to CRPG Addict’s account of playing through the game.  Click with care if you are at work.

Let me lay out the general issues, and then I can stumble over the “hey, this is weird.”

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I’ve been slogging slowly through Wizardry VI.  I read CRPGAddict‘s review of the game, and found myself agreeing with him on all of his complaints.  Since his “perfect game” and my “enh not for me” is pretty consistent, that’s surprising.

 

A friend of mine, watching the early parts of the game, decided to pick up Wizardry VI.  He played up to the Pyramid (the third major area of the game,) and quit, sick of cheap deaths, annoying game design, and gameplay that he described as “painful.” Read the rest of this entry »