NES

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It’s actually pretty hard to talk about Destiny of an Emperor II, since it’s basically the concepts of the first game with better balance, polish, and other such things.  It came out in 1991 from Capcom, and was never translated into English officially.  However, there’s a pretty nice translation available.  The only complaints I heard about the translation was some non standardized spelling (for example, certain names don’t match the most common translation of a name.)

The art here for the Peach Orchard Oath looks more refined and detailed compared to the previous game. Guan Yu's lost the reddish facial coloring, and his beard is surprisingly short.

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Destiny of an Emperor came out in 1989 in Japan, and was released in the US a year later.  The publisher was Capcom, who didn’t do a lot of RPGs in the era, though they did release Sweet Home in 1989 (a interesting horror RPG.)  Considering that the game came out in 1989, there’s some definitely old school elements to the game, but it does have some interesting ideas.

The introduction to the game shows the Peach Tree Garden oath. Note that Guan Yu (on the left) has a different skin tone compared to Liu Bei (middle) and Zhang Fei (right.)

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STED update

Redid the boss battle, and managed to keep Corona alive.  Unfortunately, much like the grinding near Orvis, I’m hitting another brick wall in regard to levelling.  You see, the next area is a new continent once you use your pass to unlock the tunnels.

The hero's present stats. Notice that we have 1492 credits. The grinding will take a while.

The monsters, as per usual, are worse on the new continent, and there’s a money grind as well.  Basically, if you bought the best of the new weapons, you’re looking at 28,000 gold.

One curious thing about how levelling works in the game.  There’s actually a sort of anti-cheat function.  Experience levels seem to be dependent on your stats.  So, for example, if you give yourself extra points to build the character, you’ll level more slowly.  You will also get less EXP if you’re wearing better armor.  It may actually be better to fight with bad equipment till you hit the level you want and then upgrade.

Other than that, I fear, I’m merely pushing my way through grinding in the game.

This game is by Tokyo Shoseki – the same people who published Elysion and a classic action RPG called Romancia.  Snark has a beta translation out, with some truncated lines of text.  The game is a text adventure game with real time side scrolling boss fights.  Considering the game came out in 1989, the game is pretty ambitious.

Choosing to enter a dangerous spring causes a rare death within the text adventure portion of the game.

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Madara

This NES game came out in 1990 from Konami.  It’s based off of a manga series which was notable for trying to emulate a “Western” style of plot and layout.  The story is fairly simple.  Your hero, Madara, was dismembered by an evil general, and was found in a river by an old man.  He recreated Madara’s limbs with “gadgets” and raised him as his son.  Meanwhile, the missing body parts are held by powerful generals.  When the old man, Tatara, dies, Madara strikes out to regain his true body parts and to end the Moki invasion.

The introduction shows the hero drifting down a river.

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Bloody Warriors

Bloody Warriors came out in 1990 from Toei Animation.  The game was never released in English, but there’s a very rough partial translation released by Dodgy Translations.  From what I could tell, the Japanese version of the game has a surprisingly simple menu system.  On average, you have only one or two choices when you pick something from a menu, and the main menu is only three options.  Each area of the game offers one set of equipment in the early game, and there’s really nothing other than hitting or healing in normal battles.  However, there are some interesting elements, no matter how simple this game may appear.

The elder asks the hero (with the white hair) if he will create a better world.

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Jikuu Yuuden Debias

This game came out in 1987 from Namco (credited as Namcot on the game cover.)  It’s a typical action RPG in the style of Faxanadu with a day / night cycle like Castlevania II.  Gil-Galad worked on a translation with Steve Martin and it was released recently.

In the intro, a schoolboy turns into a soldier in white and then starts the game outside the first town.

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Kaijuu Monogatari

Kaijuu Monogatari came out in 1988 for the NES, and there were two sequels on the SNES.  King Mike made a translation of the game, however it seems to have some issues with spelling errors and glitches.  Due to the difficulty of applying the translation, I can’t promise if newer versions of the translation has less errors.  However, it’s perfectly playable in the current state, and definitely isn’t as bad as the translation for STED.

This is the first town in the game. You can give the old man on the right some water so he'll let you use the basement stairs.

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Vedia Tower is basically designed to foil a map maker.  There’s confusing strings of one room areas.  There’s multiple paths which circle back on themselves.  Assuming you’ve got maps to the area, it’s not too bad to explore.  The first four levels are basic mazes with some new annoying additions.

These Amb are pretty easy to fight.

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I’m to another point in the game where I have to grind.  Every trip to Mong (where I got the Litromin medicine) gives about 600 credits and there’s a couple spells and items that are nice to pick up.

This tower is the area I need to get to next. The first fight inside killed me after hitting the hero for about 30 HP.

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