Robotrek was a 1994 Enix game. It was a translated version of a game called Slapstick from the same year. Unfortunately, the game seems to suffer a lot due to the translation. Now, at this time, Enix translations tended to be low budget and hurridly done, so the quality of the translation can easily be explained by the timeframe and budget. One of the translators mentioned having only a weekend to translate something like Terranigma. Another problem with the game is the fact that the original was a comedy. Comedy is always a pain to translate, but it’s worse when you are limited by text space and time.
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Each section here, I’m linking to a more detailed description of the game, if I have written one.
Dragon Quest, as a series, feels to me a bit like a game where the journey is the point of the game. I think the main reason why I say that is that the series tends to spend a lot of time on sub-plots in various areas as you’re advancing the main plot. Final Fantasy, in comparison, tends to have the main plot be what you’re chasing for most of the game. In Dragon Quest games, you might be searching for a missing kid, which eventually has some relation to the bigger picture. I suppose a good description of what’s afoot is that the scope of each individual area is on a more personal level. While the plot may be dark in some of the games, the “canon” name for most of the later heroes and heroines is the number of the game, which shows a certain lack of interest in a deep commitment to immersion in the story.
Chrono Trigger’s team was called the “Dream Team” during the production of the game. It was a once in a lifetime mix of people that have mostly left Square since then. It was my third major SNES RPG that I got new as a kid, so it’s really hard to look at with a non-opinionated eye. I mean, I still remember most of the hidden item locations in FFIII / FFVI, and I still remember the opening moves in Chrono Trigger. The game came out from Square in 1995.
Final Fantasy Mystic Quest is a curious game. To really discuss it, you’ve got to decide how you want to talk about it. Back in 1992, Square wanted to make an easier and more action packed Final Fantasy game. The theory was that an easy cheap game would catch a younger audience, and make for more sales. The game itself is largely considered to be a spinoff rather than a main series game.
Why is this? Well, let’s look at it like this. A game in a series can be examined in the context of the series and the common elements of the series. When examining it that way, Final Fantasy Mystic Quest uses different battle mechanics, different exploration mechanics, and focus on a much more linear progression. This means that if you started the game, expecting typical Final Fantasy gameplay, you’d likely be surprised. If you started the game expecting a typical RPG, you’d also be surprised. As the image above shows, the game defaults to showing no hit points for the hero. The vague old man tasking you with saving the world is meant to be goofy and humorous, but the amount of dialogue is very small. Read the rest of this entry »
Dream Maze (a.k.a. Yume Meikyuu: Kigurumi Daibouken) is a 3D maze exploration game which has an unique concept. It was published by Hector in 1994. Unfortunately, much like the early Wizardry games, exploring the maze does get tedious, and the game’s charm doesn’t necessarily make the game pleasant to play. The concept of the game is a dreaming kid who wears various animal costumes to fight toys. Traveling through various towers, the hero finds presents and gathers partners.
Final Fantasy IV for a lot of people was their first SNES rpg. For them, the game really isn’t something you analyze critically, since the game is tied up in a sea of memories. This actually makes it hard for me. The game came out for the SNES from Square in 1991. My first RPG on the SNES was Secret of Mana in 1993. For me, Final Fantasy II was a game that I played after I played Chrono Trigger. So even then, I could see that the game was a far simpler game in comparison to the larger sprites and glitzy effects of Final Fantasy III or the other games I had played. I still appreciated the game, as I remember, but found the amount of damage floors in the dungeon to be tedious. I never got the same nostalgia for the experience of playing the game.