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	<title>Comments for Retrojrpg</title>
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	<description>Loving fanblog about the best and the worst of the genre</description>
	<lastBuildDate>Sun, 22 Jul 2012 10:41:56 +0000</lastBuildDate>
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		<title>Comment on Lufia &amp; The Fortress of Doom (Estapolis Denki) by glown</title>
		<link>http://retrojrpg.thefannish.org/?p=1175&#038;cpage=1#comment-10045</link>
		<dc:creator>glown</dc:creator>
		<pubDate>Sun, 22 Jul 2012 10:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://retrojrpg.thefannish.org/?p=1175#comment-10045</guid>
		<description><![CDATA[is this the last EVER retrojrpg post?  :O]]></description>
		<content:encoded><![CDATA[<p>is this the last EVER retrojrpg post?  :O</p>
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		<title>Comment on Looking at the RPG in Roguelikes by Rav</title>
		<link>http://retrojrpg.thefannish.org/?p=1155&#038;cpage=1#comment-7599</link>
		<dc:creator>Rav</dc:creator>
		<pubDate>Mon, 09 Apr 2012 18:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://retrojrpg.thefannish.org/?p=1155#comment-7599</guid>
		<description><![CDATA[Desktop Dungeons feels very puzzle like to me, but I have played it.  Part of my frustration with that game is that late game stuff (in the free version, that is) requires more luck than skill to finish.  For example, you can&#039;t kill certain boss combinations or challenges without a good dungeon layout, good spell sets, and luck.  That seems almost unfair to me.

I&#039;ve never played Dwarf Fortress, but I do love watching people&#039;s stories about adventure mode.  It doesn&#039;t look that fun to actually play, but the stories of - oh - a hostile human town over a demon worshipping cult, and the main character swinging in and defeating the cult by a well timed thrown fish is the stuff that I suspect RPGs wish they could create.  Of course, for every amazing story, there&#039;s the &quot;Demon ambassador is rampaging through my town and I can&#039;t destroy him&quot; or &quot;Well, my fortress is destroyed because a slug made of steam visited&quot; kind of things.

I wonder if I should do a thing on random dungeons.  The ways that randomized games have set rooms is an interesting way of encouraging you to feel familiar and comfortable with an area even if it&#039;s all randomized.  Plus, there&#039;s sort of a thrill in Dungeons of Dredmore to recognize that you&#039;ll get a nice rare item, or something like that.  Early randomized dungeons in RPGs tended to be hampered by disk space, so you tended to get samey mazes or simply almost unwinnable combinations.

I do agree, though, that it&#039;s a pain in the neck to get &quot;deeply&quot; into a roguelike.  Nethack&#039;s the worst for me, since you can be amazingly competent (and have a high chance of winning,) if you know all the ins and outs of what you will find. I suppose SaGa games are like that too.  If you know what you&#039;re doing, you can be competent and confident, but if you don&#039;t - well - death is cheap.

Thanks for the comment, Ampersand!]]></description>
		<content:encoded><![CDATA[<p>Desktop Dungeons feels very puzzle like to me, but I have played it.  Part of my frustration with that game is that late game stuff (in the free version, that is) requires more luck than skill to finish.  For example, you can&#8217;t kill certain boss combinations or challenges without a good dungeon layout, good spell sets, and luck.  That seems almost unfair to me.</p>
<p>I&#8217;ve never played Dwarf Fortress, but I do love watching people&#8217;s stories about adventure mode.  It doesn&#8217;t look that fun to actually play, but the stories of &#8211; oh &#8211; a hostile human town over a demon worshipping cult, and the main character swinging in and defeating the cult by a well timed thrown fish is the stuff that I suspect RPGs wish they could create.  Of course, for every amazing story, there&#8217;s the &#8220;Demon ambassador is rampaging through my town and I can&#8217;t destroy him&#8221; or &#8220;Well, my fortress is destroyed because a slug made of steam visited&#8221; kind of things.</p>
<p>I wonder if I should do a thing on random dungeons.  The ways that randomized games have set rooms is an interesting way of encouraging you to feel familiar and comfortable with an area even if it&#8217;s all randomized.  Plus, there&#8217;s sort of a thrill in Dungeons of Dredmore to recognize that you&#8217;ll get a nice rare item, or something like that.  Early randomized dungeons in RPGs tended to be hampered by disk space, so you tended to get samey mazes or simply almost unwinnable combinations.</p>
<p>I do agree, though, that it&#8217;s a pain in the neck to get &#8220;deeply&#8221; into a roguelike.  Nethack&#8217;s the worst for me, since you can be amazingly competent (and have a high chance of winning,) if you know all the ins and outs of what you will find. I suppose SaGa games are like that too.  If you know what you&#8217;re doing, you can be competent and confident, but if you don&#8217;t &#8211; well &#8211; death is cheap.</p>
<p>Thanks for the comment, Ampersand!</p>
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		<title>Comment on Looking at the RPG in Roguelikes by Ampersand</title>
		<link>http://retrojrpg.thefannish.org/?p=1155&#038;cpage=1#comment-7198</link>
		<dc:creator>Ampersand</dc:creator>
		<pubDate>Tue, 27 Mar 2012 01:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://retrojrpg.thefannish.org/?p=1155#comment-7198</guid>
		<description><![CDATA[I&#039;m really fond of roguelikes conceptually, but I rarely ever really get into any of them for some reason.  The ones I&#039;ve played the most are Dwarf Fortress, Stone Soup, the DooM RL, and Desktop Dungeons if that counts.  Even then I&#039;ve never gotten that far in Stone Soup or DooM, and I think I spend more time messing with DF&#039;s raws than I do actually playing it, adventure mode or otherwise.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m really fond of roguelikes conceptually, but I rarely ever really get into any of them for some reason.  The ones I&#8217;ve played the most are Dwarf Fortress, Stone Soup, the DooM RL, and Desktop Dungeons if that counts.  Even then I&#8217;ve never gotten that far in Stone Soup or DooM, and I think I spend more time messing with DF&#8217;s raws than I do actually playing it, adventure mode or otherwise.</p>
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		<title>Comment on SaGa games and Obscurity by Rav</title>
		<link>http://retrojrpg.thefannish.org/?p=1142&#038;cpage=1#comment-6838</link>
		<dc:creator>Rav</dc:creator>
		<pubDate>Wed, 14 Mar 2012 17:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://retrojrpg.thefannish.org/?p=1142#comment-6838</guid>
		<description><![CDATA[I hope you enjoy Silva Saga II.  If you like it, the NES translation may be fun.  It&#039;s the only NES game that I&#039;ve ever seen that has zero grinding.  I only found one boss to be at all hard, and that was simply because I fought it out of order (the FAQ says to go to cave 3, more or less, before cave 2.)  You end up seeing similar areas, and it&#039;s an attractive game.

Also has some odd battle sprites that feel almost like they&#039;re from a different game.  Sort of a dithered early Wizardry look to them.]]></description>
		<content:encoded><![CDATA[<p>I hope you enjoy Silva Saga II.  If you like it, the NES translation may be fun.  It&#8217;s the only NES game that I&#8217;ve ever seen that has zero grinding.  I only found one boss to be at all hard, and that was simply because I fought it out of order (the FAQ says to go to cave 3, more or less, before cave 2.)  You end up seeing similar areas, and it&#8217;s an attractive game.</p>
<p>Also has some odd battle sprites that feel almost like they&#8217;re from a different game.  Sort of a dithered early Wizardry look to them.</p>
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		<title>Comment on More Romancing SaGa by Rav</title>
		<link>http://retrojrpg.thefannish.org/?p=1145&#038;cpage=1#comment-6837</link>
		<dc:creator>Rav</dc:creator>
		<pubDate>Wed, 14 Mar 2012 17:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://retrojrpg.thefannish.org/?p=1145#comment-6837</guid>
		<description><![CDATA[It feels like there may be as many sprites in Romancing Saga.  The town graphics feel a little more &quot;bland&quot; to me.  I haven&#039;t seen the glitzy overlaid treetop layers in FFV, for example, or major Mode 7 usage.  However, there&#039;s tons of characters, with little details to try to make them feel different, with a range of animations.]]></description>
		<content:encoded><![CDATA[<p>It feels like there may be as many sprites in Romancing Saga.  The town graphics feel a little more &#8220;bland&#8221; to me.  I haven&#8217;t seen the glitzy overlaid treetop layers in FFV, for example, or major Mode 7 usage.  However, there&#8217;s tons of characters, with little details to try to make them feel different, with a range of animations.</p>
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		<title>Comment on More Romancing SaGa by Rav</title>
		<link>http://retrojrpg.thefannish.org/?p=1145&#038;cpage=1#comment-6836</link>
		<dc:creator>Rav</dc:creator>
		<pubDate>Wed, 14 Mar 2012 17:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://retrojrpg.thefannish.org/?p=1145#comment-6836</guid>
		<description><![CDATA[Thank you for the nice comments, Allahweh.

From what I heard, Gideon Zhi is working on Romancing Saga 2.  The games have some ridiculous coding, so it&#039;s not exactly easy to translate the games.  For example, I do know that Romancing Saga is invisibly tracking a sort of Event Rank in the SNES version.  From a Japanese fansite, it sounds like you get events automatically happening and locking off certain things at very late dates in the game (so, you&#039;d need to play through a couple of characters for it to be any problem.)  In the PS2 remake, Event Rank issues happens a lot more quickly, which basically forces you to avoid almost all battles in comparison to the grinding in the SNES version.  Romancing Saga 2, from what I heard, is much more complex, more attractive, but can basically make your game unwinnable if you don&#039;t have certain skills or if you accidently trigger the next generation.

I wonder if the Android &quot;Final Fantasy Legends&quot; isn&#039;t the Wonderswan remakes of the Gameboy games.  They&#039;re a lot simpler to update compared to the SNES versions.]]></description>
		<content:encoded><![CDATA[<p>Thank you for the nice comments, Allahweh.</p>
<p>From what I heard, Gideon Zhi is working on Romancing Saga 2.  The games have some ridiculous coding, so it&#8217;s not exactly easy to translate the games.  For example, I do know that Romancing Saga is invisibly tracking a sort of Event Rank in the SNES version.  From a Japanese fansite, it sounds like you get events automatically happening and locking off certain things at very late dates in the game (so, you&#8217;d need to play through a couple of characters for it to be any problem.)  In the PS2 remake, Event Rank issues happens a lot more quickly, which basically forces you to avoid almost all battles in comparison to the grinding in the SNES version.  Romancing Saga 2, from what I heard, is much more complex, more attractive, but can basically make your game unwinnable if you don&#8217;t have certain skills or if you accidently trigger the next generation.</p>
<p>I wonder if the Android &#8220;Final Fantasy Legends&#8221; isn&#8217;t the Wonderswan remakes of the Gameboy games.  They&#8217;re a lot simpler to update compared to the SNES versions.</p>
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		<title>Comment on SaGa games and Obscurity by melly</title>
		<link>http://retrojrpg.thefannish.org/?p=1142&#038;cpage=1#comment-6637</link>
		<dc:creator>melly</dc:creator>
		<pubDate>Tue, 06 Mar 2012 16:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://retrojrpg.thefannish.org/?p=1142#comment-6637</guid>
		<description><![CDATA[I love the SaGa games precisely because they are fascinating; figuring out how they work is engaging and they have a certain mysterious quality to them. Glad you&#039;re playing S1, Even if the game is a little esoteric (which as I said i personally I love) the music and art is beautiful.

Btw after reading your Silas Saga II piece, I tried it out and oddly enough got hooked! I like it for the same reasons I like SaGa I guess: it&#039;s original enough for me . (Sorry for errors, typing on bad phone)]]></description>
		<content:encoded><![CDATA[<p>I love the SaGa games precisely because they are fascinating; figuring out how they work is engaging and they have a certain mysterious quality to them. Glad you&#8217;re playing S1, Even if the game is a little esoteric (which as I said i personally I love) the music and art is beautiful.</p>
<p>Btw after reading your Silas Saga II piece, I tried it out and oddly enough got hooked! I like it for the same reasons I like SaGa I guess: it&#8217;s original enough for me . (Sorry for errors, typing on bad phone)</p>
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		<title>Comment on More Romancing SaGa by glown</title>
		<link>http://retrojrpg.thefannish.org/?p=1145&#038;cpage=1#comment-6574</link>
		<dc:creator>glown</dc:creator>
		<pubDate>Fri, 02 Mar 2012 13:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://retrojrpg.thefannish.org/?p=1145#comment-6574</guid>
		<description><![CDATA[those battle sprites are very ffv-esque!]]></description>
		<content:encoded><![CDATA[<p>those battle sprites are very ffv-esque!</p>
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		<title>Comment on More Romancing SaGa by Allahweh</title>
		<link>http://retrojrpg.thefannish.org/?p=1145&#038;cpage=1#comment-6515</link>
		<dc:creator>Allahweh</dc:creator>
		<pubDate>Tue, 28 Feb 2012 22:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://retrojrpg.thefannish.org/?p=1145#comment-6515</guid>
		<description><![CDATA[Hey there!

You have an awesome site! :)

Anyway, have there been any successful attempts to get Romancing SaGa 1 and 2 translated?  I recall that a couple years ago no one had finished the projects, so I was curious.  Of course, I think 1 was translated and redone on the PS2 as Minstral&#039;s Song (I think that&#039;s the title), but 2 so far is untranslated.

As a side note, I found it interesting that Square is working on a new game under the title &quot;Final Fantasy Legends&quot; for Android devices - I doubt it will have relation to the SaGa games, but it&#039;s still cool. :)]]></description>
		<content:encoded><![CDATA[<p>Hey there!</p>
<p>You have an awesome site! <img src='http://retrojrpg.thefannish.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway, have there been any successful attempts to get Romancing SaGa 1 and 2 translated?  I recall that a couple years ago no one had finished the projects, so I was curious.  Of course, I think 1 was translated and redone on the PS2 as Minstral&#8217;s Song (I think that&#8217;s the title), but 2 so far is untranslated.</p>
<p>As a side note, I found it interesting that Square is working on a new game under the title &#8220;Final Fantasy Legends&#8221; for Android devices &#8211; I doubt it will have relation to the SaGa games, but it&#8217;s still cool. <img src='http://retrojrpg.thefannish.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Silva Saga II by Rav</title>
		<link>http://retrojrpg.thefannish.org/?p=1125&#038;cpage=1#comment-6253</link>
		<dc:creator>Rav</dc:creator>
		<pubDate>Sat, 18 Feb 2012 04:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://retrojrpg.thefannish.org/?p=1125#comment-6253</guid>
		<description><![CDATA[Thanks for the nice comments!  I hope you like Silva Saga II.  There&#039;s some jokey stuff with the translators, but it&#039;s easy enough to skip over.

I love the art style of the game.  It&#039;s sort of retro, but there&#039;s a nice combination between the simplistic towns and the battle graphics.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the nice comments!  I hope you like Silva Saga II.  There&#8217;s some jokey stuff with the translators, but it&#8217;s easy enough to skip over.</p>
<p>I love the art style of the game.  It&#8217;s sort of retro, but there&#8217;s a nice combination between the simplistic towns and the battle graphics.</p>
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