Vedia Tower is basically designed to foil a map maker. There’s confusing strings of one room areas. There’s multiple paths which circle back on themselves. Assuming you’ve got maps to the area, it’s not too bad to explore. The first four levels are basic mazes with some new annoying additions.
You have Halyuse (Holy User?) who are some kind of squid like psychic. They’re strong to magic, reduce your chance to hit, and are mildly strong to attacks. There’s Murdare who are some kind of flying beetle. They have a multi-hit attack, and seem to have a chance for critical hits. They’re strong to magic, but not that strong to weapons. There’s a few weaker enemies. Longo pop up again, but they’re basically one hit killed by Gap at this point. Litos are pretty annoying. They’re a fire mage salamander, weak to freeze, strong to weapons that pop up in the tunnel to Mong. The easiest new enemy are Amb. These blue squid men are weak to freeze, and die in about two hits. One enemy in the tower (I believe the Murdare,) has a fire attack on all party members spell called Ashes. Thankfully, I only saw Ashes once on my climb.
Interestingly enough, there’s a monster outside the tower which is worse than the ones inside. Nelgiss are strong to weapons, strong to magic, and seem to have a high critical hit chance. They can be killed by three concentrated hits by Actes, the Hero, and Gap. However, if you have two in a battle, and the randomizer hates you, you will likely be almost dead. I suspect they are an out of level monster from the next area.
At the top of the tower, there’s a strange top down perspective room. The blue path is the area you can walk on, and the dark areas are impassable. There’s a boss waiting here (named Disdark), who seems to have no dialogue. He’s about 2 levels above the normal enemy difficulty of the area. He’s strong to magic, so Corona is relegated to doing tiny damage, or healing for the entire battle. Unfortunately, I need to replay the battle, since he managed to kill Actes and Corona. However, I did get the next events in the storyline.
After the battle, there’s a treasure chest and a big mainframe like computer. Checking the computer gives you the strange message that this is an ancient computer. According to the introduction, Actes and the Hero were on a space ship and were called down via a distress signal. Wouldn’t they logically know what a computer is? This could be Corona commenting on computers(since robots seem rare in this world.) If you don’t have the LeadPak, you’ll be unable to do anything with the computer. (I believe this is hinted by the comments about the Reedpark back in Orvis.) With the LeadPak, you can enter the password from Orvis, and you get a message that the computer is shut down. Then you get a statement that you need to destroy the Bioroid system, and a curious message. I assume this is an alert from another city.
Another mildly clunky element is the pass. You need a pass to use the tunnel across the continents. Try to walk on the chest from the north, and you can’t. Try to walk on it from the left, and you can’t. Search while standing in front of it, and you find nothing. Stand on the chest and search, and you find a treasure chest and get the pass.
The Phantasy Star II inspirations are pretty obvious here. In Phantasy Star II, there’s a computer system you need to shut down, and a factory making monsters. You could argue that this plot like popped up in a lot of games of this era, but considering how much STED resembles Phantasy Star II, I think it’s fair to say that they were trying to evoke the plot. So far, the plot seems to be the Shiseikan is attacking. There’s a coverup to hide it. Shiseikan uses the Bioroid system to make monsters. Shutting down the computers gives us gems. Monsters have been stealing gems from towns. To shut down computers, you must have a robot.
Next on the list is more grinding. I need to buy Cure 1 for more people, and I need to kill the boss with a living Corona (she’s behind in levels.) Then, all I need to do is get to Teig – and buy a ton more equipment.