Some early games required a FAQ (frequently asked question.) Sometimes, this was needing a manual as a form of copy protection. Sometimes it was simply due to limitations in the systems. I’m including things like “need to draw a map” with FAQs because if you’re not willing to do the work, you cannot play the game. Magazines usually included tips from the publisher with the review to encourage people to buy the magazine.

This guide for FFIX shows a large banner about playonline.com. Basically, the entire book referenced the player to the website.
In the PS1 era, some games had obscure secrets. Guide books were very popular, and some game stores made a lot of profit on them. Early GameFAQs FAQs were annoyed to find their data showing up in these hurridly written books. For example, a Grandia guide book had times and tips from an early GameFAQs FAQ. In the case of Final Fantasy IX, the guidebook literally referenced you to a website for almost every section of the game.
It seems now, that there’s a strong prejudice against games that require a FAQ. Some people say this is purely due to OCD obsessions, however, it can’t hurt to lay out why people are annoyed. First of all, if you can’t get a satisfying ending via logical choices, then the game requires a FAQ for catharsis. A good example of this is Valkyrie Profile. While the good ending involves some logical things happening, it’s not that hard to accidently lock yourself out of the good ending.
Some games lock away easily getting equipment via some obscure means. Every single discussion of Final Fantasy XII brings up a certain spear. To find this spear, you either need to constantly check a specific chest which rarely has the spear. The other option involves never opening a certain set of chests in a very early area, and then checking them later in the game. The spear had thematic links to the game world, but didn’t have the best stats. Still, it infuriated people because the rules for not getting it were so arbitrary.
Obscurity is a common reason for people saying the game is “FAQ required.” SaGa games and their frequently elaborate and complex systems means that you either need a FAQ or need to be willing to have a perplexing and needlessly hard time in the game. Some quests in Etrian Odyssey involve either hours of searching, or a FAQ. Since the rewards are so low in the first game, most people suggest just using a FAQ or not doing the quests.
Another reason for fury is wasted time, or bad time limits. If something is worth doing, but you need to restart the game to be able to do it, people are annoyed. If something is worth doing but you have to do it at exactly the right time, people are annoyed. If a specific story path is objectively worse than another one, people are annoyed.

Juvei Quest has maps what show an X on something interesting. Sometimes, it's pretty obscure to find out how to get a map.
In the end, a bad FAQ required game isn’t necessarily a bad game. Instead, it is a game that is unfair. It’s unfair in how it wastes your time (restart the game, or miss that spear.) It’s unfair in how it gives you challenges (can’t save Gremio in Suikoden unless if you did everything right so far.) It’s unfair in how the “optimal” path is laid out (you must make a better mullet from normal mullet to make the best weapons in Unlimited Saga.)
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