Hyaku no Sekai no Monogatari / 100 World Story

100 World story came out in 1991 from Ask Kodansha.  A fan translation was published in 2007 by Alan Midas.  It begins with a simple introduction of a lady telling a story to a kid.  Then, there’s three scenarios.  In Dragon Buster, you’re trying to kill a dragon.  In Treasure, you need to fight a dragon to get a treasure.  In Princess, the princess is missing. Next there’s the number of turns and the number of players.  If you’re using CPU players, you can also set their personalities.

Exploring the game board leads to various locations.

Basically, the game is a board game.  You compete with other players to take sidequests, and can ‘steal’ the rewards from certain quests.  Usually, you need either money or levels to progress the main quest.  Levels come from doing sidequests or from fighting.

Most enemies have a goofy art style and simple two frame animations.

So, for example, you can get a quest to take a son home.  You check your goals if you’ve forgotten the quest, and the town locations if you’ve forgotten the town.  Carry the kid home, and you’ll get money, experience, and often some sort of item.  Partners either get in the way of attacks, or help you fight.

This old woman wants a jewel before she'll break the shield.

Graphically, the game is competent, and the art style is a bit goofy.  You can fight a range of monsters, and several are quite silly (a ‘sauceran’ in the translation is a mobile plate and silverware set.)  The music isn’t that bad, though the musical fanfare at the start of a turn soon gets old.  The computer controlled characters act according to a set of guidelines.  Cunning ones try to take advantage of fights, heroic ones try to advance the main plot, friendly ones do sidequests and try to work with you, and evil ones try to kill the player.  Mostly the AI isn’t too bad, though they will waste turns on areas with a sidequest character who can’t provide any quests.

Occasionally, he's a kidnapping dragon.

Plot wise, each story has a variety of endings.  The Treasure quest line occasionally has “Don Pan” the master thief steal the treasure.  In the Princess quest line, the princess may be waiting in a town, or you may need to feed a cat a fish to find her hiding location.  You may have the king captured by a dragon, or you may have the engaged prince secretly being a dragon.  There’s unique sidequests and repeated ones and negative random events as well as positive ones.  While none of the stories are deeply complex, the variety does add to replay value.


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