Anime RPGs

By anime, I either mean games aimed to seem like an animated series or games that are aimed to be based off of an animated series.  There’s a couple of interesting hallmarks that stand out when looking at these types of games.

The stats shown in this status screen are these typical fan friendly materials that pop up in games.

First of all, you tend to get call backs to the series.  The game pictured above is Bishoujo Senshi Sailor Moon: Another Story.  It was published by Angel in 1995.  You have events in the series repeating or available for exploration, and plot elements explored or expanded upon.  You also have statistics, like favorite foods, as shown above.

This is a healing room in Eien no Filena.

Secondly, you tend to get healing spots in the games.  These range from people to pools to other areas that serve to heal the party when you’re in enemy areas.  Games that have these include Bishoujo Senshi Sailor Moon: Another Story, Eien no Filena, and Magic Knight Rayearth.

Wataru Gaiden shows typical bright graphics and attempts to remind you of the series.

Finally, most of these games are fairly short.  Rayearth, in particular can be finished in 20 hours easily.

What’s interesting about these games?  First of all, the fan friendly nature to them means you tend to get plots aimed for fans of the series.  This means that the game will tend to encourage recognizeable characters, music from the series, and plots like the series.  The short length means that their small budgets can stretch farther, and often a good anime based / like game will use the budget for certain showcase elements instead of trying to make the entire game amazing.

Games emulating anime, meanwhile, often focus heavily on characters.  This means that if the characters are appealing and well done, the game can be incredibly fun to play.  You also tend to get anime like story arcs and battle systems that highlight the differences in characters.  A good example of this would be the Tales series.  You get voice clips and fighting styles that differ in each character and you get skits between them that involve chatter about events or their personal life.  Another example could be the Wild ARMs series which tends to have animated intro and outro animations making each session with the game like an episode.

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